My sister innocently sent me an email asking, "Do you remember the Hulk rules for Ambush? Because I don't think we wrote them down."
I do indeed, and after I stopped laughing, I typed them up for her, and then decided to tell the whole story on Livejournal. Basically it's the story of how my sister and I hacked a WWII board game into first a Stargate game and then an Avengers game.
For people -- mostly guys -- of a certain (my dad's) age, military board games were a big deal. I think this has probably given way to computer games now, but in the '70s and '80s these things were pretty huge, and my dad was really into them. The games come with a map, combat rules, lots of different counters representing soldiers, equipment, weapons, etc, and you design different strategies and put them through combat and see how much of your army survives. Most of the ones he liked to play were WWII-related, though he also had some Napoleonic Wars and medieval ones.
When my sister and I were little, we used to enjoy watching him play the games and "helping" by rolling dice and so forth. Our favorite of the games by far -- which meant that we ended up spending hours and hours and HOURS playing it with him -- was a WWII game called
Ambush!, because of the roleplaying-game aspect, although neither of us had encountered RPGs yet. You create characters, name them, roll up different skills for them, and then use a game book of predetermined enemy movements to put your characters through a series of missions, competing against spontaneously generated enemy combatants who move/attack according to the game book. Your characters gain experience points during the mission, so you can put them through the entire war if you want to, or at least as much of it as is provided in the expansion modules.
( You can probably see where this is going )