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Dungeon Crawler Carl books 1-3
Okay, the previous post has the non-spoilery intro to the series, so this is the one with all the spoilers. I finished book 3 this evening (of seven books so far), and I'm still having a terrific time.
I just finished the book with the train level. The usual request applies: Please do not spoil me for future books.
It's such a terrific mix of off-kilter humor, action, and genuinely heartfelt moments. I love how dedicated Carl is to trying to save everyone - the other crawlers, even the NPCs if he can; even the flashes of narrative sympathy for otherwise terrible people like Frank. He's just such a basically good guy. The dungeon crawlers increasingly networking together, getting through the levels via teamwork, and going back to save trapped strangers has been great.
Katia! I've really enjoyed watching her level up in multiple ways, from a character who legitimately did feel a bit flat and boring compared to the others, to a brave friend and valued team member with one of the most interesting powers in the game. I fully expected her to die at multiple points and was delighted she didn't. The betrayal and Hekla's extremely sudden death was fantastic (and Donut's reaction to it is really heartbreaking; I love how you can tell she understands more about Bea than she'll admit to, but is rigidly maintaining her denial).
I also really like that the characters' various classes and races are generally a lot more interesting than "Elf Ranger" or whatever. Some of them are simply deranged. The goat lady with the randomly screaming anthropomorphic goat!
And I really enjoy the amount of cleverness that the players are using to get through various traps and challenges.
helen_keeble had warned me that the third book might be a slog in places, but I honestly really enjoyed it, because the train system is such a constrained environment that it forced them to come up with some truly inspired ways of dealing with it. Katia the human battering ram! The trap with the portal, and the one that involved double-summoning the god!
I like Mordecai, but I have to admit that having him gone for most of book 3 was a good thing from the perspective of the players having to figure out things on their own and make their own choices. I'm curious how that's going to be handled going forward - he really is an overpowered information source; with that *and* Carl's secret handbook, I feel as if he's almost too much of a resource, and the fact that he was nerfed in this book makes me suspect the author may also have begun to think so.
I am surprisingly sad about Zev! I know she's not dead (well, unless the other fish lady is lying about what happened to her), but I doubt she's going to be an ally when she comes back. I'm also really enjoying just how much of a storyline there is going on with the system running the game - the "how" and the "why" of the game is not just background noise, it's actively part of things, and I'm genuinely interested in whatever else we're going to find out about the political situation surrounding the Borant, Valtyra, etc. What is Agatha's deal?? (Other than the fact that she might be getting meatpuppeted by an alien parasite.) What are Primals, really? SO CURIOUS.
I just finished the book with the train level. The usual request applies: Please do not spoil me for future books.
It's such a terrific mix of off-kilter humor, action, and genuinely heartfelt moments. I love how dedicated Carl is to trying to save everyone - the other crawlers, even the NPCs if he can; even the flashes of narrative sympathy for otherwise terrible people like Frank. He's just such a basically good guy. The dungeon crawlers increasingly networking together, getting through the levels via teamwork, and going back to save trapped strangers has been great.
Katia! I've really enjoyed watching her level up in multiple ways, from a character who legitimately did feel a bit flat and boring compared to the others, to a brave friend and valued team member with one of the most interesting powers in the game. I fully expected her to die at multiple points and was delighted she didn't. The betrayal and Hekla's extremely sudden death was fantastic (and Donut's reaction to it is really heartbreaking; I love how you can tell she understands more about Bea than she'll admit to, but is rigidly maintaining her denial).
I also really like that the characters' various classes and races are generally a lot more interesting than "Elf Ranger" or whatever. Some of them are simply deranged. The goat lady with the randomly screaming anthropomorphic goat!
And I really enjoy the amount of cleverness that the players are using to get through various traps and challenges.
I like Mordecai, but I have to admit that having him gone for most of book 3 was a good thing from the perspective of the players having to figure out things on their own and make their own choices. I'm curious how that's going to be handled going forward - he really is an overpowered information source; with that *and* Carl's secret handbook, I feel as if he's almost too much of a resource, and the fact that he was nerfed in this book makes me suspect the author may also have begun to think so.
I am surprisingly sad about Zev! I know she's not dead (well, unless the other fish lady is lying about what happened to her), but I doubt she's going to be an ally when she comes back. I'm also really enjoying just how much of a storyline there is going on with the system running the game - the "how" and the "why" of the game is not just background noise, it's actively part of things, and I'm genuinely interested in whatever else we're going to find out about the political situation surrounding the Borant, Valtyra, etc. What is Agatha's deal?? (Other than the fact that she might be getting meatpuppeted by an alien parasite.) What are Primals, really? SO CURIOUS.

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That does sound memorable. Also upsetting.
I like Mordecai, but I have to admit that having him gone for most of book 3 was a good thing from the perspective of the players having to figure out things on their own and make their own choices.
Who is Mordecai and what is his overpowered information deal?
(Also if you mention someone who is a fish lady, I am predictably curious.)
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For Reasons, Carl and Donut manage to keep their tutorial guide permanently. He has to stay in their safe room and loses access to some of his former information sources, but he knows a LOT about the way the dungeon works and can give advice. He’s not exactly a cheat code but it is like having GameFAQs on tap. Narratively, he’s a useful device for the author to explain the game rules/challenges.
(Mordecai himself is Not Pleased about this situation, as it means he’s still stuck in the dungeon rather than getting to retire to the “real world”)
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It's actually more hilarious than upsetting, at least for the reader. One of the players in the game is a goatherd who was incepted into the game with her herd of goats, many of which later received powers and other upgrades from the game, and one of them has become an uplifted goat that behaves more or less as a human being except that it just screams randomly now and then in the middle of otherwise normal dialogue. She seems to be used to it.
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This series is _so_ entertaining and compulsively readable. There’s just never a good point to put the book down; there’s always something pulling you on to the next chapter!
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AHAHA, I know! It hadn't really hit me until the book actually said it, but it made me realize that, well, yeah - she is .... and that actually was the point when I got more curious about her, once the characters themselves start trying to change that. You start wondering what they're going to do with her next.
Which leads nicely into your other point:
Also, Donut’s class is a genius narrative schtick, since it means we get the drama of “what class will she pick” every. Single. Floor. Incredible.
RIGHT?? In general, the books really utilize the sense of "what's in the box" (figuratively speaking, but also very often literally) to keep you turning pages. This is something I'd already noticed in other books that I and probably a lot of readers are highly susceptible to, but this series gamifies it to a really brilliant degree. It's just the right mix of "random, but not completely random" that keeps you compulsively turning pages.
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