Writing wilderness survival/action stories
Aug. 1st, 2015 10:41 amHeh, so, neenaroo on Tumblr asked me if I have any tips for writing wilderness survival stories, and I completely overran the ask box and basically wrote a NOVEL about it (apparently I do!).
This is also posted on Tumblr.
I feel a little weird giving advice because I'm not really an expert on any part of this, including the writing part; I'm just a person who really loves stranding characters in the wilderness and having horrible things happen to them. :D On the other hand, I've written quite a few of these by now, so I guess I've sort of got a system.
Stories which are referenced below:
Running on Empty (SGA) (website link)
The Killing Frost (SGA) (website link)
Survivor (White Collar)
Black Water Rising (MCU)
Wing and a Prayer (MCU)
( Writing wilderness survival stories - long! )
So, a summary, in bullet points:
And remember rules are made to be broken, and not all stories will have or need all of the above. :D
This is also posted on Tumblr.
I feel a little weird giving advice because I'm not really an expert on any part of this, including the writing part; I'm just a person who really loves stranding characters in the wilderness and having horrible things happen to them. :D On the other hand, I've written quite a few of these by now, so I guess I've sort of got a system.
Stories which are referenced below:
Running on Empty (SGA) (website link)
The Killing Frost (SGA) (website link)
Survivor (White Collar)
Black Water Rising (MCU)
Wing and a Prayer (MCU)
( Writing wilderness survival stories - long! )
So, a summary, in bullet points:
- Research
- Think about what your character plausibly knows and would have with them
- Do some kind of equipment inventory near the beginning so both the reader and your characters know what they have with them
- Keep making things slowly but steadily worse to increase tension (they lose stuff, they get hurt, more enemies arrive, the weather worsens, etc)
- Space out important events (make a list of possibilities if necessary) and save some of the worst stuff for last
- Throw curve balls at the characters every time a status quo starts to be established (rainstorm! lion! rocks fall, everyone dies!)
- Give them new stuff or new people whenever things start getting repetitive and/or you accidentally write them into a "but they could not possibly survive this" corner, but make them earn it and/or give it a major downside to make things more interesting.
And remember rules are made to be broken, and not all stories will have or need all of the above. :D