sholio: (Catch-22)
Sholio ([personal profile] sholio) wrote2010-06-11 11:38 pm
Entry tags:

Poll!

For those who watched the SGU finale:

[Poll #1577465]

As far as dead goes, my serious money's on Telford (the Lucian guys basically lost interest after checking for a pulse, which makes me think he's dooooomed) and TJ's baby, because it just seems like something Stargate would do to remove a troublesome plot complication. Though I could be wrong about that last one, since I was pleasantly surprised with Teyla.

I'd kinda like to see the Lucians carry through on their threat to execute everyone in the cell, including Young, because a) I wouldn't miss Young at all, and b) it would be kind of awesome if the show wasn't just dangling the possibility as a random cliffhanger, but was actually willing to go there. I doubt it, though.

[identity profile] rheanna27.livejournal.com 2010-06-16 07:37 am (UTC)(link)
(Chiming in really late as I've been away for most of the last week.)

I mostly gave up on SGU at about ep 9 or 10, but I was staying in an airport hotel last week and happened to catch the first part of the finale. I didn't loathe it, but it didn't feel like much of anything had happened during the ten or so episodes I'd missed, other than more of the same as the first ten.

The are two big things that are stopping me from getting into the show. The first is that most of the characters on the ship don't like each other: I've found that for me to get fannish about something, the characters -- or at least a core group of them -- need to care about each other. And, secondly, I absolutely hate that the communication stones mean that the story is constantly being dragged back to Earth. It reminds me a bit of one of the reasons I drifted away from Battlestar Galactica: that show started with the survivors of humanity fleeing their home planets, but then the show just couldn't get away from Caprica, and kept coming back and coming back to it. Watching the SGU finale, it felt to me that there's an intrinsic problem with the show's set-up in that there's this bunch of people who are supposed to be mind-bogglingly far away from home and completely without backup, and yet the plot is about a source of danger/risk originating from back home, and Telford zips back to Earth to report and get orders. The show might as well be set in a tank at the bottom of the ocean; there's absolutely no sense of the setting -- the Destiny -- as being really integral to what its about. One of the things I liked very much about SGA was the way there was an actual sense of place about Atlantis.