Also ...
I had to find out which D&D character I would be.
According to the test, I am: Neutral Good Halfling Druid (6th Level)
(LOL'ing at the "halfling" part. I suppose that's why there was a question about how tall you are.)
Ability Scores:
Strength- 8
Dexterity- 9
Constitution- 11
Intelligence- 16
Wisdom- 12
Charisma- 15
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.
Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
I dispute the "best" in the alignment description (I used to prefer playing chaotic good characters, myself, although I do agree that neutral good is an excellent fit for me).
But I would totally have fun as a halfling druid!
According to the test, I am: Neutral Good Halfling Druid (6th Level)
(LOL'ing at the "halfling" part. I suppose that's why there was a question about how tall you are.)
Ability Scores:
Strength- 8
Dexterity- 9
Constitution- 11
Intelligence- 16
Wisdom- 12
Charisma- 15
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.
Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
I dispute the "best" in the alignment description (I used to prefer playing chaotic good characters, myself, although I do agree that neutral good is an excellent fit for me).
But I would totally have fun as a halfling druid!

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On the other hand, I'm reading Les Mis, and Javert is high on my list of favorite characters, so make of that what you will.
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