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The Stranger Things phone game is too addictive for my own good. Send help.
... Well, it's semi-addictive. I tend to play in bursts of 30 minutes or so because the gameplay is slightly repetitive and I get tired of it quickly, but no more so than, say, the Lego games - I just get bored with punching things to collect stuff. I played for a couple hours today because after a day or two of beating my head against one of the puzzles, I managed to figure out the solution without having to look up any cheats, and this got me into a whole new dungeon and I didn't want to stop.
It's an adorable game, though. It's got retro 80s-style graphics and puzzles that are just hard enough to be challenging without being flat-out impossible. I've had to look up a cheat to get through one level so far, and I also wish I'd figured out in the beginning that it's very useful to do a bunch of the side quests before you try to fight through too many of the dungeons because you level up on health and carry slots, so it makes the dungeons slightly easier and less frustrating when you aren't dying all the time.
I don't play very many games and I'm having a blast with this one, so take that for whatever it's worth.
... Well, it's semi-addictive. I tend to play in bursts of 30 minutes or so because the gameplay is slightly repetitive and I get tired of it quickly, but no more so than, say, the Lego games - I just get bored with punching things to collect stuff. I played for a couple hours today because after a day or two of beating my head against one of the puzzles, I managed to figure out the solution without having to look up any cheats, and this got me into a whole new dungeon and I didn't want to stop.
It's an adorable game, though. It's got retro 80s-style graphics and puzzles that are just hard enough to be challenging without being flat-out impossible. I've had to look up a cheat to get through one level so far, and I also wish I'd figured out in the beginning that it's very useful to do a bunch of the side quests before you try to fight through too many of the dungeons because you level up on health and carry slots, so it makes the dungeons slightly easier and less frustrating when you aren't dying all the time.
I don't play very many games and I'm having a blast with this one, so take that for whatever it's worth.

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edit: it would be really nice if the map was a little labeled though because I can't seem to find Joyce's house again to give her a thing she asked for, and I'm pretty sure I also have something to give to a store owner but it does not appear to be any of the store owners I encountered on my last town walk. /o\
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I can tell you where Joyce's house is, if you want some help finding her! Another cool thing about Joyce is that, if you're low on hearts when you visit her, she'll heal you up to full health. (She's like "Poor thing! Let me get some bandaids!" XD Joyce is so sweet.) I've been back to her place a few different times.
But yeah, the game is so much fun, and so nostalgic. :D I'm glad you're enjoying it!
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ETA: However, to answer the second part of the question (reading comprehension fail, me) you don't actually need knowledge of the show to play the game. It's basically an object-seeking quest game, and it tells you what you're looking for on each level and gives you clues to find it. All the puzzles are based on figuring out how to, say, unlock a door based on the objects that are in the room, as opposed to relying on quiz-type show knowledge, and all the player characters' special attacks (while based in various ways on their canonical skill sets) are explained in the game.
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ETA: I finally managed after not being totally sleep deprived to follow the walkthrough to find the last heart and gnome, and then was still stuck at 97% before I figured out that I hadn't collected all upgrades. But now I have succeeded and completed all tasks. With only a little cheating.
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