Entry tags:
Adult portal fantasy - reasons for exploring
I was in a brief discussion elsewhere (locked post) about adult portal fantasy and how it needs to come back, and after that, I got to thinking about character arcs for adult portal fantasy protagonists. I feel like MG/YA portal fantasy usually has a fairly inherently built-in arc - growing up/coming of age - and in addition to that, you don't really need a reason for why kids would leave it all behind to start over in a new world. Kids are inherently curious, investigative, and not very well connected to the world they came from (that is, they don't have jobs/dependents/etc), and naturally have a lot of free time to explore any portals they might find.
So this led to thinking about why adult characters might go through portals to fantasy worlds in the first place - not that one wouldn't want to, necessarily, but you get very different types of characters depending on how and why they got there in the first place.
I ended up with three basic categories of "ways people get to fantasy portal worlds," plus one theoretical one that I can't think of any examples of, but it seems fundamental enough that there OUGHT to be examples.
• Accident (wrong place, wrong time)
• Escape (getting away from enemies, a depressing life, etc)
• Pursuit (went there on purpose because there's something they want)
• Manipulation (the theoretical category: someone made them go there or kidnapped them and took them there)
More on this under the cut, with examples and some random thoughts on the sorts of characters or character motivations you might end up with that way. This is basically brainstorming for some kind of half-assed project that I don't even have a plot or characters for, just kind of spitballing ideas.
These also overlap quite a bit; a lot of canons mix more than one of these.
Accident - The character just happened to be there when a portal opened, fell/jumped/walked/got sucked in, and now they're trapped. This type of character could like their new setting and want to stay, or desperately want to get back, or some combination of the two. Either way, they're completely unprepared for it, physically and emotionally, and have only whatever they have in their pockets and occasionally in their vehicle if they managed to bring one.
There's a pretty straightforward example from Philip Jose Farmer's World of Tiers series - WWII serviceman Paul Janus Finnegan (who, like most of the author's heroes, has the author's initials) stumbles across a portal while exploring a bombed-out farmhouse, steps in, and finds out he can't go back. PJF likes this one, because I can think of at least a couple more of his books/series that are just "some guy falls through a dimensional portal into an alternate Earth/weird magic place/etc."
I have the general feeling that there's a *lot* of this in MG because "kid randomly discovers a portal or falls into one" is so relatable to kids. It's going to be a bit more disorienting or scary and perhaps less of a fun fantasy for most adults. Still, I feel like this one was pretty common in 80s-style portal fantasy of the "ordinary schmoe discovers a fantasy world" variety.
Escape - The character is running from something and the portal is their way out. It could be active pursuit (the law, an enemy, etc) or simply a life that they hate and want to get away from. Either way, the portal offers a step to something they didn't have before: safety, a new life, etc. These characters usually don't want to go back, even if it's just that they have nothing to go back to. They might be unprepared or they might have brought at least some supplies, but either way they're desperate enough that they care less about dangers in the new world than in the one they left behind.
Eddie in Dark Tower is this. Robert Wolfe in World of Tiers is also sort of this (a retiree in a loveless marriage seizing the opportunity to go through a gate in search of something better) with elements of Pursuit which he's not fully aware of yet.
Pursuit - The character really *wants* to get to the fantasy world because there's something there they want. It could just be the world itself; this is the one for people who came from the fantasy world in the first place and are trying to get home. Or maybe something valuable to them has been taken there, and they have to get it back. These characters are probably as well prepared as they can be, and have some supplies, weapons, etc with them. They also usually have at least some idea of what they're going to and what they want to do when they get there.
This is a YA example (but one that would also work for an adult), but the movie Labyrinth is this: Sarah's baby brother has been kidnapped and she wants to get him back. Zelazny's Amber is not precisely portal fantasy, but it's basically this - Corwin doesn't quite realize at first why he wants to leave Earth and go to Amber so badly, but he knows he wants it. (There are also elements of escape, since he's being chased at the time.) And Landover (Terry Brooks) is this: the protagonist bought a magic land, and therefore goes there with the intentional goal of taking possession of the fantasy kingdom and trying to rule it.
I feel like this one is probably common in adult portal fantasy because it gives the protagonist more agency than the other types, and usually some sort of built-in Maguffin, goal, or endpoint.
Manipulation - The character is being coerced, forced, or manipulated by someone whose main goal is to get them to the fantasy world. It seems like there HAVE to be examples of this, but I'm drawing a blank on anything. Obviously the protagonist has little agency here, which might be why it's rare.
Update: Actually, I *did* think of a couple of these, where the mechanism for getting to the fantasy world is that they were magically snatched from their original world by someone who thought they were important or necessary. Alan Dean Foster's Spellsinger books are this - I was thinking of them as the "accident" type, but actually now that I'm thinking about it, the protagonist was effectively kidnapped from our world into a fantasy world by a wizard who thought he had magic powers.
Edit - new type supplied in comments:
Punishment - Characters forced to go through portal by the legal system as a mandated punishment.
Thoughts, examples, anything I've forgotten?
So this led to thinking about why adult characters might go through portals to fantasy worlds in the first place - not that one wouldn't want to, necessarily, but you get very different types of characters depending on how and why they got there in the first place.
I ended up with three basic categories of "ways people get to fantasy portal worlds," plus one theoretical one that I can't think of any examples of, but it seems fundamental enough that there OUGHT to be examples.
• Accident (wrong place, wrong time)
• Escape (getting away from enemies, a depressing life, etc)
• Pursuit (went there on purpose because there's something they want)
• Manipulation (the theoretical category: someone made them go there or kidnapped them and took them there)
More on this under the cut, with examples and some random thoughts on the sorts of characters or character motivations you might end up with that way. This is basically brainstorming for some kind of half-assed project that I don't even have a plot or characters for, just kind of spitballing ideas.
These also overlap quite a bit; a lot of canons mix more than one of these.
Accident - The character just happened to be there when a portal opened, fell/jumped/walked/got sucked in, and now they're trapped. This type of character could like their new setting and want to stay, or desperately want to get back, or some combination of the two. Either way, they're completely unprepared for it, physically and emotionally, and have only whatever they have in their pockets and occasionally in their vehicle if they managed to bring one.
There's a pretty straightforward example from Philip Jose Farmer's World of Tiers series - WWII serviceman Paul Janus Finnegan (who, like most of the author's heroes, has the author's initials) stumbles across a portal while exploring a bombed-out farmhouse, steps in, and finds out he can't go back. PJF likes this one, because I can think of at least a couple more of his books/series that are just "some guy falls through a dimensional portal into an alternate Earth/weird magic place/etc."
I have the general feeling that there's a *lot* of this in MG because "kid randomly discovers a portal or falls into one" is so relatable to kids. It's going to be a bit more disorienting or scary and perhaps less of a fun fantasy for most adults. Still, I feel like this one was pretty common in 80s-style portal fantasy of the "ordinary schmoe discovers a fantasy world" variety.
Escape - The character is running from something and the portal is their way out. It could be active pursuit (the law, an enemy, etc) or simply a life that they hate and want to get away from. Either way, the portal offers a step to something they didn't have before: safety, a new life, etc. These characters usually don't want to go back, even if it's just that they have nothing to go back to. They might be unprepared or they might have brought at least some supplies, but either way they're desperate enough that they care less about dangers in the new world than in the one they left behind.
Eddie in Dark Tower is this. Robert Wolfe in World of Tiers is also sort of this (a retiree in a loveless marriage seizing the opportunity to go through a gate in search of something better) with elements of Pursuit which he's not fully aware of yet.
Pursuit - The character really *wants* to get to the fantasy world because there's something there they want. It could just be the world itself; this is the one for people who came from the fantasy world in the first place and are trying to get home. Or maybe something valuable to them has been taken there, and they have to get it back. These characters are probably as well prepared as they can be, and have some supplies, weapons, etc with them. They also usually have at least some idea of what they're going to and what they want to do when they get there.
This is a YA example (but one that would also work for an adult), but the movie Labyrinth is this: Sarah's baby brother has been kidnapped and she wants to get him back. Zelazny's Amber is not precisely portal fantasy, but it's basically this - Corwin doesn't quite realize at first why he wants to leave Earth and go to Amber so badly, but he knows he wants it. (There are also elements of escape, since he's being chased at the time.) And Landover (Terry Brooks) is this: the protagonist bought a magic land, and therefore goes there with the intentional goal of taking possession of the fantasy kingdom and trying to rule it.
I feel like this one is probably common in adult portal fantasy because it gives the protagonist more agency than the other types, and usually some sort of built-in Maguffin, goal, or endpoint.
Manipulation - The character is being coerced, forced, or manipulated by someone whose main goal is to get them to the fantasy world. It seems like there HAVE to be examples of this, but I'm drawing a blank on anything. Obviously the protagonist has little agency here, which might be why it's rare.
Update: Actually, I *did* think of a couple of these, where the mechanism for getting to the fantasy world is that they were magically snatched from their original world by someone who thought they were important or necessary. Alan Dean Foster's Spellsinger books are this - I was thinking of them as the "accident" type, but actually now that I'm thinking about it, the protagonist was effectively kidnapped from our world into a fantasy world by a wizard who thought he had magic powers.
Edit - new type supplied in comments:
Punishment - Characters forced to go through portal by the legal system as a mandated punishment.
Thoughts, examples, anything I've forgotten?

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